Portfolio
Petit Poutinerie
A Fast-Classy Dining Experience
Designed visually compelling digital and print assets, including digital menus, social media content, and advertisements, utilizing industry-standard software such as Adobe Photoshop, Illustrator, and InDesign to enhance brand visibility and engagement.
Managed and updated Square and WordPress websites, ensuring accurate and engaging content for events, news, menu changes, and promotions.
Used Mailchimp to send out a weekly newsletter to staff, including highlights of the week, future events, CTA’s for the upcoming week, and important employee information.
Adobe - Illustrator, Photoshop, Indesign, Lightroom Canva, Wordpress, Mailchimp, Square













Rochester: A Solarpunk Oasis
An immersive environment from the concept of a sustainable future.
Solarpunk: A literary and social movement that envisions and works toward actualizing a sustainable future interconnected with nature and community.
From concept to creation, I designed a short cinematic envisioning my neighborhood in Rochester, 300 years into the future.
2D concepts were done in Procreate and Photoshop
3D assets were built in Blender, Substance Designer, and Unreal Engine.
Video composed in Unreal Engine and Premiere. Additional assets from Quixel.






Historical Recreation:
17th Century New Amsterdam
This project is an in-depth exploration of the historic colony of New Amsterdam, circa 1670. Extensive research was conducted to ensure historical accuracy, including the region’s history, architectural influences, and period-appropriate materials. The result is a detailed visual representation that brings the past to life through immersive design and meticulous attention to detail.
The final result is an interactive, immersive environment where players can walk through and explore a carefully recreated section of the historic city, experiencing its atmosphere and architectural details firsthand.
Adobe Photoshop, Substance Designer, Premiere
Procreate, Blender, Maya, Unreal Engine



Texture Creation
3D Renders
Starting with a photograph of wood flooring, I used Photoshop to remove environmental lighting, leaving a clean diffuse image. The image was then processed to create a seamless, tileable texture.
Additional texture maps—including height, normal, ambient occlusion, and roughness—were extracted from the image. These maps can be combined in 3D software to accurately recreate the material on any object.
Illustration & Photography















